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	<title>Flash製の3Dゲームエンジンのサンプルサイト へのコメント</title>
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	<link>http://www.trick7.com/blog/2007/02/28-092720.php</link>
	<description>flashの勉強・書籍・サイトについて</description>
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		<title>tera より</title>
		<link>http://www.trick7.com/blog/2007/02/28-092720.php/comment-page-1#comment-95006</link>
		<dc:creator>tera</dc:creator>
		<pubDate>Wed, 15 Apr 2009 01:17:37 +0000</pubDate>
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		<description>Hello Renderhjs
Thank you for your comments.I&#039;m sorry for I&#039;m not good at English too. 
This article described 

&quot;This site does &#039;not&#039; useing Papervision3D.It may be built by his own 3D Engine.That&#039;s Great!!  I was informed this site via UnitZeroOne(Papervision Rockster).&quot; 

so I think this entry may be correct as what you mean.
But I didn&#039;t know your site was created in AS1! How tricky it is!!
Thanks for the link(flashkit) and I&#039;ll read it later.
Thank you for your contact.</description>
		<content:encoded><![CDATA[							<p>Hello Renderhjs<br />
							Thank you for your comments.I&#8217;m sorry for I&#8217;m not good at English too.<br />
							This article described </p>
							<p>&#8220;This site does &#8216;not&#8217; useing Papervision3D.It may be built by his own 3D Engine.That&#8217;s Great!!  I was informed this site via UnitZeroOne(Papervision Rockster).&#8221; </p>
							<p>so I think this entry may be correct as what you mean.<br />
							But I didn&#8217;t know your site was created in AS1! How tricky it is!!<br />
							Thanks for the link(flashkit) and I&#8217;ll read it later.<br />
							Thank you for your contact.</p>
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		<title>renderhjs より</title>
		<link>http://www.trick7.com/blog/2007/02/28-092720.php/comment-page-1#comment-94966</link>
		<dc:creator>renderhjs</dc:creator>
		<pubDate>Tue, 14 Apr 2009 21:38:44 +0000</pubDate>
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		<description>I am sorry as I cant really read Japanese and this post is already quite dated but the website back then was not done using papervision.
I created that site around the Flash MX (actionscript 1) days so everything was done using some trickey rotation/skaling technique which faked basicly skewing. I stored each face definition (just a rectangle) in a xml format and created that way manually the levels.

more info can be read here:
http://board.flashkit.com/board/showthread.php?t=704676&amp;highlight=orthographic</description>
		<content:encoded><![CDATA[							<p>I am sorry as I cant really read Japanese and this post is already quite dated but the website back then was not done using papervision.<br />
							I created that site around the Flash MX (actionscript 1) days so everything was done using some trickey rotation/skaling technique which faked basicly skewing. I stored each face definition (just a rectangle) in a xml format and created that way manually the levels.</p>
							<p>more info can be read here:<br />
							<a href="http://board.flashkit.com/board/showthread.php?t=704676&#038;highlight=orthographic" rel="nofollow">http://board.flashkit.com/board/showthread.php?t=704676&#038;highlight=orthographic</a></p>
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